Once you know the roles, pick a first line from best ships for beginners. The World of Warships hub has every guide in the series.
The five classes at a glance
| Class | Main job | Strong against | Weak against |
|---|---|---|---|
| Destroyer | Spot, capture key areas, torpedo big ships | Battleships | Cruisers with radar and hydro, other destroyers |
| Cruiser | Hunt destroyers, support the team, damage everything | Destroyers, aircraft | Battleship AP shells |
| Battleship | Hold the front, deal heavy damage, absorb fire | Cruisers | Torpedoes from destroyers and submarines |
| Aircraft carrier | Strike from range with aircraft, spot | Isolated ships | Grouped ships with strong anti air |
| Submarine | Homing torpedoes from below the surface, spot | Battleships and slow ships | Destroyers and anti submarine weapons |
A battle is 12 against 12 in the standard Random Battle, and the matchmaker limits how many carriers and submarines each team gets. Most battles are Domination: you win by capturing and holding key areas until your team reaches the points target, or by sinking the whole enemy team.

Destroyers: the eyes and the objective players
Destroyers are small, fast and hard to see. Their detection range is the shortest of any surface ship, so a destroyer can sail close enough to spot the enemy for its whole team while staying unseen. They carry torpedoes that can sink a battleship in a few hits, and many have smoke screens that hide them and their allies.
The real job of a destroyer is not damage, it is information and objectives. A destroyer that spots enemy destroyers and contests a key area early decides the battle more often than one that farms torpedo damage. They have little health and fear radar cruisers and enemy destroyers with better guns. Our destroyer guide covers spotting, smoke, torpedoes and capping.


Cruisers: the all rounders
Cruisers have more guns and health than destroyers and less armor than battleships. They fire fast, set fires with HE, and carry the consumables that support the team: Surveillance Radar and Hydroacoustic Search to find destroyers in smoke, strong anti air against aircraft, and on many ships smoke or a Repair Party. Since Update 15.4 most tier VI to VIII cruisers have a Repair Party.
The catch is armor. A cruiser that shows its side to a battleship takes citadel hits that can sink it in one salvo. Good cruiser play means using islands, angling and moving often. It is also why cruisers teach the game faster than any other class: they punish mistakes clearly.


Battleships: the heavy hitters
Battleships have the biggest guns, the thickest armor and the most health. Their AP shells punish any cruiser that shows its side, and their consumables let them repair a lot of the damage they take. Their weaknesses are speed, turning and torpedoes: a battleship cannot dodge what it does not see coming, and flooding from torpedo hits drains its health fast.
Battleships win games by holding the line in the middle of the battle and pushing late, when the enemy can no longer punish them. A battleship that hangs back at maximum range all game leaves its cruisers and destroyers to die. Full details in the battleship guide.

How It Works 2.0: Game Basics For Beginners (official World of Warships channel)Aircraft carriers: fighting through squadrons
A carrier stays far behind its team and fights by flying one squadron at a time: attack aircraft with rockets, torpedo bombers and dive bombers, depending on the ship. You control the squadron directly, line up an attack run, drop, and send the planes home. Carriers also spot for their team with their aircraft.
Two changes in 2026 matter. In Update 15.0, fighters stopped spotting ships, and in 15.7 the anti air system was reworked with AA Defense Priority and new consumables for squadrons. Carriers do best against isolated ships; ships that sail together and stack anti air make every attack run expensive. As a surface player, the counter to carriers is simple: stay near teammates.


Submarines: the hidden threat
Submarines fight below the surface. They have three depths: surfaced, periscope depth and maximum depth. Underwater they use up dive capacity and must surface to recharge it; at zero they surface automatically. Their main weapon is the homing torpedo: a sonar ping marks a target, and torpedoes fired after the ping steer toward it. A second ping on the same spot improves the homing.
Submarines are strong against slow battleships and weak against destroyers and anti submarine weapons such as depth charges and airstrikes. When you play a surface ship, the sonar ping warning means a submarine has marked you: change course, and if you have Damage Control ready, it also clears pings.


Consumables by class
Consumables are the active abilities on your ship, used with number keys. Which ones a ship gets depends on its class, nation and tier, but the pattern is consistent:
| Class | Typical consumables | What they do |
|---|---|---|
| Destroyer | Damage Control Party, Smoke Generator, Engine Boost, Hydroacoustic Search on some | Hide, run, find enemies in smoke |
| Cruiser | Damage Control Party, Repair Party, Surveillance Radar or Hydroacoustic Search, smoke on some | Find destroyers, heal, hide allies |
| Battleship | Damage Control Party, Repair Party, a spotter aircraft or fighter on some | Survive fires and flooding, heal, extend firing range |
| Carrier | Squadron consumables such as engine boost, fighters and repair | Help the aircraft survive and strike |
| Submarine | Hydrophone or sonar tools, Damage Control Party, Submarine Surveillance on some | Find targets and survive anti submarine attacks |
Before each battle, look at the enemy team list and ask which consumables matter: how many radar cruisers there are, whether there is a carrier, how many submarines. The answer changes how you play your own class.
Consumables also explain a lot of what you see in battle. A destroyer that suddenly appears in the middle of its own smoke was found by radar. A battleship that keeps burning has used its Damage Control and is waiting for the cooldown. A cruiser that disappears behind an island at low health is about to use its Repair Party. Reading these moments tells you when to push and when to wait, whatever class you sail.
Which class should you play?
- You want to learn fast: cruisers. Mistakes are punished clearly, and you see every part of the game.
- You want to relax and still hit hard: battleships. They forgive bad turns and reward patience.
- You like to plan and outthink people: destroyers. Every minute is a decision about where to be.
- You like strategy games: carriers, once you know the maps.
- You like ambushes: submarines, once you know how surface ships move.
Class limits and matchmaking
The matchmaker tries to give both teams a similar mix of classes and tiers. Carriers and submarines are limited per team, so you will never see a battle full of them, and a team with a carrier usually faces one too. Tier spread matters as well: in most battles you meet ships up to two tiers above or below your own. When you are bottom tier, play a support role: spot, cap, and stay behind the higher tier ships. When you are top tier, lead the push. Our best tier X ships page covers the end of the climb.
How the classes work together
- Destroyers spot and contest the key areas in the first minutes.
- Cruisers back them up, hunting enemy destroyers with radar and hydro, and covering against aircraft.
- Battleships cover the cruisers, punishing any enemy cruiser that pushes in to help their destroyers.
- Carriers and submarines spot and strike ships that leave the group.
- Late in the battle, battleships push while destroyers hunt the last enemies and cap the remaining areas.
Which class should you play first? Most new players are happiest in a battleship or a cruiser. Our best ships for beginners has the lines, and the beginner guide covers the first 50 battles.

FAQ
What are the ship classes in World of Warships?
Destroyers, cruisers, battleships, aircraft carriers and submarines. Each has its own role and its own commander skill tree.
Which ship class is best in World of Warships?
None is best. Destroyers have the biggest impact on objectives, battleships are the most forgiving, cruisers are the most flexible.
How do submarines work in World of Warships?
They fight at three depths, use dive capacity underwater and fire homing torpedoes at targets marked with a sonar ping.
How do I deal with aircraft carriers?
Stay near teammates so your anti air overlaps, and use AA Defense Priority. Isolated ships are what carriers hunt.
What class should a new player choose?
Cruisers or battleships. Destroyers, carriers and submarines are easier once you know the maps and how surface ships move.
