Best starter champion in Raid: Shadow Legends
Starter champions

Best starter champion in Raid: Shadow Legends

Right after the tutorial Raid asks you to revive one of four Rare champions, and that choice cannot be undone. All four clear the early campaign, but they age very differently. Here is what each one does, what each needs and which one fits the way you play.

By Mobile Games Guide EditorialUpdated
ChoicesKael, Athel, Elhain, Galek
RarityAll Rare, all Attack
Can you re-pick?No, but all four can be earned later
Safest pickKael

The four starters are the same rarity and the same role, so the decision is about kits, not raw power. Kael's official stat block lists 13,710 HP, 1,200 ATK, 914 DEF and 103 SPD at level 60 before gear, and Galek's champion screen shows the same base numbers. What separates them is how their skills scale once enemies get tankier. Our older page on best champions for beginners gives the starters one paragraph; this page goes through each of them properly. For factions and affinities in general, start at the Raid: Shadow Legends hub.

The four starters at a glance

Every starter has an AoE skill, an Aura and a Magic affinity, which means all four beat Spirit enemies and take extra pain from Force enemies. The official beginners guide describes them in one line each: Athel weakens, Galek is fast and brings a defensive debuff, Kael poisons, Elhain crits with heavy AoE. The table expands that into what matters for an account.

StarterFactionSignature mechanicKey stats to buildBest atLong term
KaelDark ElvesPoison on single target and multi hit, AoE nukeAccuracy, Speed, Crit RateCampaign, Clan Boss, Spirit KeepStays useful longest
AthelSacred OrderThree hit A1 with Weaken, AoE, self ATK buff with extra turnCrit Rate, Crit Damage, ATKEarly campaign and wave clearingUsually benched once Epics arrive
ElhainHigh ElvesTwo AoE skills, crit focusCrit Rate, Crit Damage, SpeedFast farming, early ArenaSecond best, falls off in boss content
GalekOrcsAoE with self Speed buff, random hits with Decrease DEFSpeed, Accuracy, Crit RateEarly Arena, Decrease DEF supportOutgrown fastest

The ranking in the last column is the community consensus that Plarium's own Kael guide repeats: Kael first, Elhain second, Athel and Galek behind. That does not make the other three bad picks for week one. It means Kael is the only one you are likely to still use after a few months.

Kael: the poison mage that keeps scaling

Kael champion screen at level 60, Rare, Attack, Dark Elves, with base stats
Kael at level 60 with no gear. His base Accuracy is 0, so every point he needs to land Poison has to come from gear and masteries.
Kael masteries screen with Offense and Support trees
Kael's mastery screen. Plarium's guide pairs an Offense path with a Support tree built around Accuracy and Poison.

Kael is a Dark Elves mage with three active skills and an Aura that raises ally HP by 15% in all battles. Dark Bolt (A1) hits one target and can place a weak 2.5% Poison. Acid Rain (A2) hits all enemies with a bonus 15% crit chance and fills his Turn Meter on kills. Disintegrate (A3) hits four times at random, and each hit can place a strong 5% Poison. Poison deals a slice of the target's maximum HP, which is why Kael's damage grows as bosses get bigger instead of falling behind.

Where he shines. Plarium rates him 5 of 5 for the campaign and for Spirit Keep, his best dungeon, and solid in Clan Boss, Doom Tower, Faction Wars and Arena. His weak spots are Hydra and Chimera (2 of 5) and dungeons that want specific counters, such as Sand Devil's Necropolis and Phantom Shogun's Grove.

What he needs. Accuracy is not optional: his whole kit depends on Poison landing. Early on, the Lifesteal set from your login rewards is enough. Put Speed on boots and Crit Rate on gloves, and prefer HP% or DEF% on the chest over ATK%, because much of his early damage comes from Poison ticks. Once he passes 85% Crit Rate, Acid Rain always crits thanks to its built-in bonus. For masteries, the official guide suggests an Offense line ending in Warmaster for bonus boss damage, plus a Support line with Pinpoint Accuracy, Charged Focus, Swarm Smiter, Master Hexer and Sniper.

Kael is also a separate free champion. Plarium currently runs a new player promo code that grants Kael with brews and silver, so you can own two copies or pick another starter and still get him. Code details are on our Raid promo codes page; new player codes work only within the first days of an account.
Cinematic still of Kael sitting on a wooden dock
Kael in official cinematic art from the Call of the Arbiter series on raidshadowlegends.com.

Athel: steady damage and Weaken

Athel champion screen at level 60, Rare, Attack, Sacred Order, geared
Athel at level 60 with gear. Her three hit A1 makes her the most consistent single target hitter of the four.

Athel belongs to the Sacred Order. Her A1, Strike Down, hits one enemy three times, and each hit has a chance to place a 25% Weaken, which makes the target take more damage from your whole team. Divine Blades (A2, 3 turn cooldown) is an AoE with a bonus 15% crit chance. Higher Blessing (A3) buffs her own ATK, adds a DEF buff when she is below half HP and grants an extra turn, so she usually follows it with a buffed Divine Blades.

Where she shines. Wave clearing in the early campaign and early dungeon stages. Her multi hit A1 also works well with masteries that trigger on hits. She has no Poison and no Decrease DEF, so in boss fights she is only as good as her raw damage, and that is where she falls behind once you have Epic attackers.

What she needs. Build her like a classic nuker: Crit Rate to 85% (Divine Blades adds the last 15%), then Crit Damage and ATK, with enough Speed to keep up. Some Accuracy helps the Weaken land against tougher enemies. Masteries go mostly into Offense with a few Defense nodes for survival. Skill books are well spent on her A1 first.

Elhain: the fastest wave clearer

Elhain is the High Elves archer, and she is the purest damage dealer of the four. Her A1, Keen Shot, is a single target attack that can strike again. Lightning Arrow (5 turn cooldown) hits one enemy and then all enemies, with an extra crit chance and a Crit Rate buff when it kills. Valley of Death (3 turn cooldown) hits all enemies twice. Two AoE skills mean she clears campaign waves faster than anyone else on the list, which is exactly what you want from a farmer.

Where she shines. Campaign farming, early Arena and dungeon waves. Plarium's Kael guide names her as the legitimate alternative if your priority is the fastest early Arena climb.

What she needs. She places no debuffs, so she has no use for Accuracy. Stack Crit Rate, Crit Damage and Speed, and take Offense masteries with Warmaster and a Defense branch for survival. The trade off shows in boss content: once Clan Boss and late dungeons demand debuffs and max HP damage, a pure damage kit plateaus.

Galek: speed and Decrease DEF

Galek champion screen at level 60, Rare, Attack, Orcs, base stats
Galek at level 60: Rare Attack from the Orcs, with the same base HP, ATK, DEF and SPD as Kael.
Galek portrait art from the official website
Galek's portrait art from the official RAID website. Plarium also gave him his own official commercial, linked below.

Galek is the Orc of the group. Cross Slash (A1) hits one enemy twice. Hellraiser (A2, 3 turn cooldown) hits all enemies with a bonus 15% crit chance and gives him a 30% Increase SPD buff. Cursed Blade (A3, 5 turn cooldown) hits four times at random, and each hit can place a 30% Decrease DEF; if the target already has more than two debuffs, it becomes the stronger 60% version.

Where he shines. Early Arena, where the Speed buff lets him act twice before slow teams react, and as a Decrease DEF source for a team without one. The catch is that his random hits may never touch the target you care about, and the strong debuff needs other debuffs already in place. Community guides suggest pairing him with a debuffer such as Warmaiden to switch the stronger version on.

What he needs. Speed first, then Accuracy so Decrease DEF lands, then Crit Rate for his AoE. Offense masteries with some Support for Accuracy suit him. He is the most fun to watch in Arena and the first to be replaced as your account grows.

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Gear and masteries for any starter

Campaign stage 3-2 team setup with Multi-Battle and an energy cost of 4
A campaign stage setup with Multi-Battle. Whichever starter you pick, the campaign is where it earns its first gear and levels.

Whatever you pick, the first month looks the same. Run the starter on gear from the campaign and the starter Lifesteal set. Upgrade gear to around +12 and no further early on, as Plarium's beginners tips advise, because new drops will replace it. Check primary stats on gloves, chest, boots, ring, amulet and banner, not just the set name. Use books only of the matching rarity: Rare books on a Rare starter. A spare copy of your starter can also be fed in the Tavern to level skills without books.

Masteries cost Mastery Scrolls, which come mainly from dungeons, so early on you will only fill a few nodes. You do not need to plan every node now: take the Offense tree first for any of the four, then add Support if the champion relies on debuffs (Kael, Galek) or Defense if it only needs to survive (Athel, Elhain). Our artifact sets guide covers which sets replace Lifesteal later, and the best Rare and Epic champions page lists who to build next to your starter.

Make the starter your first 6 star. A starter is a guaranteed Rare you already own, with an AoE skill that farms the campaign. Six starring it early pays for itself, because a strong farmer levels every food champion after it. The campaign farming guide explains the stages.

Is the choice permanent? Getting the others later

You get one revive and it cannot be changed. That sounds heavier than it is. Plarium's own beginners guide says all four starters can be earned during the game, and the official Kael page lists Mystery, Ancient and Primal Shards as his other sources. There are also upgraded versions that are separate champions in their own right:

  • Dark Athel is the day 90 reward of the Daily Login Rewards calendar.
  • Supreme Elhain has appeared as a Fragment Summon in the Portal, collected through event and tournament fragments.
  • Dark Kael is unlocked with fragments from Doom Tower Normal Secret Rooms; Plarium's guide estimates about three months of steady climbing.
  • Ultimate Galek is an Epic with HP Burn that Plarium offers through a new player promo code; see the Raid promo codes page.
Summoning Portal Fragment Summon tab showing Supreme Elhain at 95 of 100 fragments
The Fragment Summon tab in the Portal: Supreme Elhain at 95 of 100 fragments. Upgraded starters arrive as separate champions.

So the starter you skip is not lost, and some of the upgraded versions are stronger than the original. Pick for the next three months, not forever. Free sources like the login calendar and fragment events are covered in our free to play guide.

Verdict: which starter to pick

Faction index for the Dark Elves showing a grid of Legendary champions
The Dark Elves faction index. Picking Kael also gives you a Dark Elf for Faction Wars, where only one faction can fight at a time.
  • Pick Kael if you want the safe answer. He farms the campaign, contributes to Clan Boss with max HP Poison and stays useful the longest. Accept that you must build Accuracy.
  • Pick Elhain if you want the fastest farmer and an early Arena edge, and you would rather not think about Accuracy at all.
  • Pick Athel if you like her design or the Sacred Order. She is consistent and simple to gear, but expect to replace her once Epics show up.
  • Pick Galek if you want an aggressive Arena opener with Decrease DEF and you plan to support him with other debuffers.

If you are still unsure: take Kael, unless you plan to redeem the Kael promo code anyway, in which case take Elhain and get both. Then move on to the tier list to see who to build next.

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FAQ

Who is the best starter champion in Raid: Shadow Legends?

Kael for most players. His Poison deals damage based on the enemy's max HP, so he stays useful in Clan Boss and dungeons long after the other starters. Elhain is the best alternative for fast farming and early Arena.

Can you change your starter champion in Raid?

No. The choice after the tutorial is permanent, but all four starters can be earned later from shards, and upgraded versions such as Dark Athel (day 90 login reward) and Dark Kael (Doom Tower fragments) exist as separate champions.

Is Galek a good starter in Raid?

He is fun early on, with a Speed buff on his AoE and a Decrease DEF debuff, but his debuff lands on random targets and he is usually the first starter players replace.

What affinity are the Raid starter champions?

All four, Kael, Athel, Elhain and Galek, are Rare Attack champions with Magic affinity. They deal extra damage to Spirit enemies and are weak against Force.

Can I get Kael if I picked another starter?

Yes. Kael drops from Mystery, Ancient and Primal Shards, and Plarium currently offers him through a new player promo code that must be redeemed in the first days of the account. Check our promo codes page for the current status.

Does Kael need accuracy?

Yes. His base Accuracy is 0 and his value comes from Poison landing, so Accuracy has to come from gear substats, sets and masteries. Plarium's guide suggests roughly 10 to 12 Accuracy per dungeon stage you want to clear.