Every champion in Raid wears six Artifacts and three Accessories. Artifacts come in sets, and wearing enough pieces of one set unlocks its bonus. Gear is the single biggest lever on a champion's stats, and the beginner tips on the official site say it plainly: equip full Artifact sets, pay attention to set bonuses, and upgrade often. This page tells you which sets deserve your Silver and energy. For the bigger picture of your account, start at the Raid: Shadow Legends hub.
How gear works: slots, rarity and set types

Plarium's Basic Guide to Artifacts lays out the rules. Six Artifact slots (Weapon, Helmet, Shield, Gauntlets, Chestplate, Boots) and three Accessory slots (Ring, Amulet, Banner), one item per slot. Each item has a Rank, which sets the size of its stats, and a Rarity, which sets how many substats it starts with:
| Rarity | Starting substats |
|---|---|
| Common | 0 |
| Uncommon | 1 |
| Rare | 2 |
| Epic | 3 |
| Legendary | 4 |
| Mythical | 4, one of them already upgraded |
Rank and Rarity never change when you upgrade. Sets come in two kinds. Fixed sets need a set number of pieces: 2 piece and 4 piece sets for Artifacts, plus 1 piece Accessory sets. Variable sets scale from 1 to 9 pieces, so every extra piece adds something; Plarium names Stone Skin, Protection, Supersonic, Merciless and Slayer as examples. You can combine sets, and set bonuses stack additively, which is why a 4 piece set plus a 2 piece set is the standard shape of a build.
Artifact Basics: Gear Slots, Rarity, and Set Effects GuideThe artifact sets that matter and where they drop

Raid has dozens of sets, but a small group does most of the work. Bonuses below are the ones confirmed in at least two current guides or in Plarium's official notes.
| Set | Pieces | Effect | Main source |
|---|---|---|---|
| Speed | 2 | +12% SPD | Dragon's Lair |
| Accuracy | 2 | +40 ACC | Dragon's Lair |
| Lifesteal | 4 | Heals for 30% of damage dealt | Dragon's Lair; an early set comes from login rewards |
| Savage | 4 | Ignores 25% of the target's DEF | Fire Knight's Castle |
| Perception | 2 | +40 ACC, +5% SPD | Forge |
| Relentless | 4 | 18% chance of an Extra Turn, lower on consecutive procs | Tournaments and events, not dungeons |
| Stone Skin, Protection | Variable | Scale per piece | Hydra Clan Boss chests |
| Swift Parry | Variable (since 11.30) | C.DMG, SPD, HP, Unkillable chance, damage reduction, Ignore DEF | Platinum League gear, Forge |
| Deflection | Variable (since 11.30) | ACC, SPD, debuff deflect chance, Block Debuffs at round start | Platinum League gear, Forge |
| Mercurial | Variable | Up to +15% HP, +40 RES, +32% SPD, 3 Total Guard stacks | Grim Forest |
Speed is the most important set in the game. It goes on almost every support, debuffer and Arena champion, and the 2 piece shape means it fits next to any 4 piece set. Lifesteal keeps a damage dealer alive in long fights without a healer, and the official Kael guide calls the early login Lifesteal set good enough to run for a long time. Savage is the standard damage set for nukers: Plarium's own guides for Ninja and Thor Faehammer recommend Savage, often paired with Cruel (+15% ATK, a little Ignore DEF). Accuracy and Perception are for debuffers who need to land effects through enemy Resistance.


Farming order for most accounts: Dragon's Lair first for Speed, Accuracy and Lifesteal, then Fire Knight's Castle for Savage, with Spider's Den for Accessories in between. The full farming plan, stage by stage, is in our dungeons guide. The Doom Tower and the Hydra add their own exclusive sets later; see the Doom Tower guide and the Hydra and Chimera guide.
Main stats per slot

Three Artifact slots have a fixed primary stat. The other three, and all Accessories, can roll different primaries, and the official beginner tips warn that you must farm for the right primary, not just the right set.
| Slot | Possible main stats | What you usually want |
|---|---|---|
| Weapon | ATK (flat) | Fixed, judge by substats |
| Helmet | HP (flat) | Fixed, judge by substats |
| Shield | DEF (flat) | Fixed, judge by substats |
| Gauntlets | C.RATE, C.DMG, HP, HP%, ATK, ATK%, DEF, DEF% | C.RATE or C.DMG on damage dealers, HP% or DEF% on supports |
| Chestplate | ACC, RES, HP, HP%, ATK, ATK%, DEF, DEF% | A percentage stat or ACC on debuffers |
| Boots | SPD, HP, HP%, ATK, ATK%, DEF, DEF% | SPD on almost everyone |
| Ring | HP, ATK, DEF | The stat your champion scales from |
| Amulet | C.DMG, HP, ATK, DEF | C.DMG on damage dealers |
| Banner | ACC, RES, HP, ATK, DEF | ACC on debuffers, RES on defensive builds |
The official Kael guide flags the most common mistake: a flat stat or the wrong percentage on the Chestplate. Percentage stats grow with the champion's base stats; flat stats on Gauntlets, Chestplate and Boots are almost always worse. On Boots, Speed is the default because every point of Speed brings turns closer.
What to keep and what to sell
Storage is bigger than ever (2,200 slots each for Artifacts and Accessories since Update 11.70), but Silver is still the bottleneck, and every item you keep is a temptation to spend on. Rules of thumb:
- Sell low rank and low rarity gear once you have better pieces for that slot. Rank decides stat size and never changes.
- Sell flat main stats on Gauntlets, Chestplate and Boots unless the substats are exceptional. A flat stat Chestplate is the classic trap.
- Keep Speed Boots with good substats almost regardless of set; they are the hardest piece to replace.
- Check substats before upgrading. A Legendary with four useless substats is worse than an Epic with Speed, Crit Rate and a useful percentage stat.
- Use the Sell button with care. Since Update 11.10 the Sell button is red and Remove is blue, and Plarium is clear that sold items cannot be refunded.
Multi-Battles can sell gear automatically through the Gear Selling filter, which saves hours of manual cleaning. Set it to sell low rank and low rarity drops and review what is left. For more on spending Silver wisely, read 10 beginner mistakes and our free to play guide.
Lessons With Professor Deathknight Upgrading to +12 and +16
Gear starts at level 0 and goes to +16. Each level raises the primary stat, and at +4, +8, +12 and +16 a milestone either upgrades an existing substat or unlocks a new one. The success chance drops at each level, and Silver spent on a failed attempt is lost. Instant Upgrade runs several attempts in one go and charges Silver per attempt.
- Early game: stop at +8 to +12. The official beginner tips advise against going past +12 early, because costs climb steeply and the item will soon be replaced.
- Upgrade to +12 before deciding. By +12 you have seen most of the substat rolls. Then decide if the piece earns its +16.
- +16 for keepers only. Push to +16 on pieces with strong substats on champions you will use for months.
- Ascend after +12. Rank 4 or higher items at level 12 or more can be Ascended for an extra Ascension Bonus stat.
Two more tools sit in the same window: Enchant raises substats using Glyphs, and Rework randomly rerolls the primary stat and substats. Since Update 11.20, reworked gear carries an icon, so you can see at a glance which pieces you already rerolled.
Artifact and Accessory Upgrading: Costs, Success Rates, and Efficiency GuideThe Forge and Forge Pass sets

The Forge crafts specific Artifact sets from Materials. Plarium lists the Arena, Faction Wars, the Doom Tower, the Forge Pass, Events and Tournaments as sources of Materials. The Forge Pass runs as seasons of Challenges; its rewards can craft supercharged versions of existing sets. Crafting lets you target a set you cannot farm, such as Perception, which is the main reason to keep an eye on the Forge Pass even as a free player.
The Platinum League sets in the Forge changed in Update 11.30. Swift Parry and Deflection used to be 4 piece sets. Both are now Variable sets: Swift Parry gives up to +30% C.DMG, +28% SPD, +25% HP, a 50% chance of an Unkillable buff, 15% less damage taken and +50% Ignore DEF across 9 pieces; Deflection gives up to +60 ACC, +32% SPD, a 35% chance to deflect debuffs onto the attacker and a Block Debuffs buff at the start of each round.
Gear changes in 2026

| Update | Gear change (official notes) |
|---|---|
| 11.00 (Dec 2025) | New Mercurial set from the Grim Forest; storage raised to 2,000 Artifacts and 2,000 Accessories |
| 11.20 (Feb 2026) | Icon on reworked gear |
| 11.30 (Mar 2026) | Swift Parry and Deflection reworked into Variable sets |
| 11.50 (May 2026) | Auto-Equip button; new filters for gear level, required substats and Ascended status |
| 11.70 (Aug 2026) | Anomalous Accessories; storage raised to 2,200 each |
| 11.75 (Sep 2026) | Total Guard rebalance: Provoke now bypasses Total Guard |
| 11.80 (Oct 2026) | Dragon, Ice Golem, Fire Knight and other Artifact Chests give higher Rank and Rarity more often |
| 11.90 (Nov 2026) | Team Selection highlights champions missing gear |
Mercurial. The Grim Forest set aimed at supports. Each Total Guard stack blocks one instance of incoming damage and its effects. Update 11.75 changed the buff: Provoke now bypasses Total Guard, and a Provoked champion cannot apply or refresh Total Guard stacks at the start of its turn. The rest of the set is unchanged.
Auto-Equip. Added in 11.50 for early and mid game players. It picks gear that improves key stats for a champion's role and stat priorities, for both Artifacts and Accessories. It is a fine starting point; adjust Speed and Accuracy by hand afterwards.
Anomalous Accessories. A new Accessory type from Events. The usual HP, ATK and DEF substats are replaced with unique bonuses that boost certain effects in specific game modes.

Not sure which champions deserve your best gear? The Raid tier list and the best rare and epic champions show who is worth it.
FAQ
What is the best artifact set in Raid: Shadow Legends?
Speed is the most useful set for most champions: 2 pieces give +12% SPD and fit next to any 4 piece set. Damage dealers usually pair it or replace it with Savage (25% Ignore DEF), and debuffers add Accuracy or Perception.
Where do you farm Speed sets in Raid?
Dragon's Lair is the main source of Speed sets, along with Accuracy and Lifesteal. Speed Boots with good substats are worth keeping even if they come from another set.
Should I upgrade gear to +16 in Raid?
Not early. The official tips recommend stopping around +12 in the early game because costs rise sharply and success chances drop. Push to +16 only on pieces with strong substats on champions you will keep.
What main stats should I look for on boots, gloves and chest?
Speed on Boots, Crit Rate or Crit Damage on Gauntlets for damage dealers, and a percentage stat or Accuracy on the Chestplate. Flat stats on these three slots are usually worth selling.
What changed with the Mercurial set in 2026?
Mercurial arrived in Update 11.00 from the Grim Forest with up to +32% SPD and 3 Total Guard stacks. Update 11.75 made Provoke bypass Total Guard and stops a Provoked champion from refreshing its stacks.
How many artifacts can you store in Raid?
Since Update 11.70 storage holds up to 2,200 Artifacts and 2,200 Accessories. It was raised to 2,000 each in Update 11.00.
