This page answers a question the Anocris hub gets a lot. Short version: Anocris has no races and no fixed factions. Long version below, with what you should decide instead.
Does Anocris have races or civilizations?

No. When you register you choose a player name, an email, a password and a server. That is it. There is no race, no nation and no starting bonus. Every account begins with one settlement on the Nile in 1,200 B.C. and gets access to the same list of buildings, research and units.
This is a deliberate design choice shared with Lionmoon's other game, Tentlan. Balance comes from what you build and research, not from a race picked on day one. If you see a guide claiming "best race" or "best faction" for Anocris, it is describing a different game.
What players do differ in is specialisation. Because research is shared by the whole account while buildings belong to each city, strong players specialise their colonies: one city for wheat and production, one for attack troops, one for defense and healing. The official colony guide recommends exactly that.

Your real faction: the tribe

Tribes are the closest thing Anocris has to factions. They are player made, they can change, and they decide who you fight with and against. The building behind them is the Kenbet: level 1 lets you join a tribe, level 3 lets you found one.
What a tribe gives you, according to the official guides:
- Joint attacks and defense. Members station troops in each other's Horus Fort. Each Horus Fort level holds one troop, whatever its size.
- One commander. In a joint attack the host sends everything; loot is split by each troop's attack strength.
- Protection rules that follow the strongest member. If a big player parks even one unit in your Horus Fort, attack range against you is calculated from their score, not yours. You cannot hide troops with a small account.
- Support only inside the tribe. You cannot station troops with players outside your tribe or without one.
Two practical details from the staff guide. Stationed troops eat the host's wheat, so the host must keep wheat flowing or every stationed troop loses stamina. And High Priests or Neith Priestesses captured in a joint attack all go to the participant with the strongest troop.
| Kenbet level | Unlocks |
|---|---|
| 1 | Apply to and join a tribe |
| 3 | Found your own tribe and recruit members |
The gods behind your buildings and units

The start page promises "the powers of Anubis and Ra", and the gods are built into the game rather than offered as a choice. Each one is tied to a building or a unit:
| God or figure | Where you meet them | What it does |
|---|---|---|
| Sekhmet | Sekhmet Temple | Recruits all units; level 5 needed to move troops between your own cities |
| Amun | Amun Temple | Season spells and festivals |
| Horus | Horus Fort | Holds allied troops for joint attacks and defense |
| Imhotep | Imhotep Temple | Heals wounded units after battles |
| Ra | Ra Warrior | Cheap, strong defensive unit |
| Anubis | Anubis Warrior | Advanced defender, very hard to kill |
| Neith | Neith Priestess | Event unit that strikes enemy support units in round one |
| Hatshepsut | Hatshepsut Palace | Each level allows one more city |

The festivals in the Amun Temple are where the gods turn into numbers. The Sed Festival gives +100 percent combat power, another festival +100 percent unit speed, and event festivals such as Edfu (marches without wheat cost) and Valley (shows when every player was last online) appear during The Treasure of Tutankhamun. Only one festival can run per city at a time.
Server type: the choice that changes the rules

The decision that most resembles picking a faction is picking a server. Each server type has its own rules, announced on the official forum. These are the settings published for the 2026 servers:
| Server type | Speed | Attack protection | Example (2026) |
|---|---|---|---|
| Standard | Normal | 1:5 score ratio | Default rule for older servers |
| Speed | x3 for everything, including marches | Announced per server | Ankhet (int67), 14 July 2026 |
| Speed economy | x6 building, research, recruiting and resources; normal marches | 1:3 | Nebtis (int69), 25 September 2026 |
| Peace | x2 for everything | 1:2, always 12 h protection after losing to a stronger player, 100 percent of defeated units survive | Tjaris (int68), 11 August 2026 |
| Special | Swift economy, super speed marches | 1:3, 30 percent survivors by default | Djesu (int70), 28 October 2026 |
| Merged (intm) | Economy super speed, normal marches | Special rules of the old servers are dropped | Samhut to Zerket (intm22 to intm26), July 2026 |
Pick a peace server if you mostly want to build. Pick speed economy if you want to see the late game fast without marches becoming chaotic. Pick a speed or special server only if you can log in often, because everything, including attacks, happens quickly there.
Nomads: the only NPC faction

The nomads are the one computer controlled opponent. They are not a faction you can join, but you will fight them more than any player in your first months. There are nine levels of camps, each with random troops and resources, and they keep respawning as players raid them. Levels 3 to 9 need a research to attack: Barter, Measurement, Glassmaking, Mummification, Alchemy and Zodiac. The full table is in the units and combat guide.
Play styles: builder, raider or defender

With no race to define you, your play style becomes your identity on the server. Most players settle into one of three:
- Builder. Pushes production, Serdab and Warehouse, raids nomads daily and avoids PvP. Works best on peace servers or inside a strong tribe. Score comes from buildings and research.
- Raider. Medjay and Charioteers for attack, Khopesh soldiers for carrying loot, Sesh for the strength bonus. Hits inactive and weakly defended players within the score ratio. Needs high Espionage.
- Defender. Ra Warriors and later Anubis Warriors, a high City Wall and Imhotep Temple, troops stationed for the tribe. Makes your city and your tribe mates expensive to attack.
Most good players mix the three across their cities. The tips for fast progress show how to grow quickly whatever style you pick, and the beginner guide covers the first week.
Switching servers, merges and multiple accounts
Because your server is the biggest choice you make, it helps to know how fixed it is. The game rules allow one account per player per server, but you may play on several servers at the same time with separate accounts. You can keep a slow main account on a standard or peace server and try a new speed server on the side.
Server mergers change the picture. When old servers are joined, the official merger guide says:
- All tribes are disbanded and the merged server starts fresh; save any important tribe messages beforehand.
- Only one account per player may continue. If you had accounts on two servers that merge, you keep one and set the others to vacation mode, give them away or delete them, without moving resources between them.
- Same email on several merging accounts: only the one with the highest score is migrated.
- Cities are placed near the centre of the new map (around 500:500), and for 48 hours you can relocate and rename for free.
- Special rules end. A peace or war server that is merged loses its special settings; merged servers run at economy super speed.
So your "faction" in the sense of tribe and neighbours can be reset by a merge, while your buildings, research and troops carry over. Running construction, research and recruiting continue; only marches are cancelled and sent home.
The advisers and the cast

The game's story characters are your advisers, not rulers you pick. The press kit names three tutorial portraits Anahi, Rahotep and Senenmut, and Rahotep, the old soldier in the lion pelt, is the one talking about thirty years of military service in the tutorial screenshot. Their portraits stay on the left side of the city view and lead you to quests. The pharaohs, queens, priests and gods in the promotional art set the mood; they do not change any rules.
Welcome Pharaoh, to your realm: Anocris browser game (Stream-Force Network)FAQ
Does Anocris have different races or civilizations?
No. Every player rules the same Egyptian city with the same buildings, research and units. There is no race, nation or faction choice at registration.
What are factions in Anocris?
The closest thing to factions are tribes, player made alliances you join with a level 1 Kenbet. Tribes coordinate joint attacks and defense through the Horus Fort.
Can I change my tribe in Anocris?
Yes. Tribes are player made and you can leave one and apply to another. On server mergers all tribes are disbanded and everyone forms new ones.
Which gods are in Anocris?
The game uses Ra, Anubis, Amun, Sekhmet, Horus, Neith and the deified architect Imhotep, mostly as temples and units rather than as a choice you make.
What is the difference between peace and speed servers in Anocris?
Peace servers run at double speed with 1:2 attack protection and full unit survival after battles. Speed servers run everything three times faster, including attacks, so they reward very active players.
Are nomads a playable faction?
No. Nomads are computer controlled camps in nine levels that every player can raid for resources and lapis lazuli.
