The Anocris hub explains what kind of game Anocris is. This page is the plan for your first seven days, with the reason behind every step. Unless we say otherwise, the rules come from guides written by the game's administrators.
Before you register: pick the right server

The registration form on anocris.com asks you to pick a server, and one is marked as recommended. That is usually the newest. Take it: on a fresh server everyone starts together, so your protection is not wasted next to players who have been building for years. In 2026 a new international server opened about every two weeks.
Read the server type before you click. Speed servers (x3) run everything faster, speed economy servers (x6) speed up building and resources but not marches, peace servers are slower and much safer, and special servers mix rules. Merged servers (the ones marked intm) are older worlds joined together. If you have never played, a peace server is the gentlest start; the server types table has the details.
Two account rules apply from day one: one account per player per server, and no second account used to feed the first. Breaking either gets accounts banned.
Day 1: follow the tutorial and its quests

The tutorial quests hand out resources, bonuses, amethysts and lapis lazuli. The staff guide is clear that you do not have to follow them in order, but they point you towards a balanced city, so do them. One player on the forum noted that following the tutorial took him to roughly 1,700 points before progress slowed and they had to gather resources on their own.
While you work through it, set up these habits:
- Upgrade the Papyrus Plantation often. The official beginner tips say you need far more papyrus than any other resource at first.
- Keep all four production buildings moving. Clay, granite, papyrus and wheat all feed the next upgrade.
- Raise the pyramid in step. Each level lets your population grow to a new cap, and every building and unit needs people.
- Build the Library and start research. Research applies to the whole account, so start early.

Day 1 and 2: collecting production

Production in Anocris does not flow into your stock on its own. You collect it from the buildings. A classic beginner question on the official forum is "why is nothing harvesting?", and the answer was that the player never set a collection time. When you collect, you pick the next cycle; short cycles pay off while you are online, long ones cover the night.
Two storage rules matter early:
- Clay, granite and papyrus go into the Warehouse. If you collect more than it can hold, the extra is lost. A delivery that hits a full Warehouse goes back to the sender.
- Wheat stays on the wheat field, not in the Warehouse. A wheat number turning orange in the resource bar only means you are close to the limit.
The buildings and resources guide lists every building and what it does.
Day 2 and 3: first army and first spies

Build the Sekhmet Temple and recruit your first Hyksos spearmen, the cheap, fast to train basic infantry. Add a handful of Bedouins, your spies. The official tips give you three numbers to remember:
| Target | Minimum before you attack | Why |
|---|---|---|
| Nomad camp level 1 | A few spearmen after a spy report | Safe practice and steady loot |
| Nomad camp level 2 | 100 Hyksos spearmen or equal strength | Below that you risk losing the whole troop |
| Combat simulator | Espionage research level 15 | Ends guesswork and pointless losses |
When you spy a new target, send one Bedouin first. Espionage in Anocris is not random: it succeeds when your Espionage level is higher than the target's. If the first Bedouin dies, more Bedouins will not help; research more Espionage or pick another target. If he survives with a partial report, add a few more until the report is complete. Sending far too many gets them noticed and starts a fight.
Day 3 to 5: daily nomad raids

Nomad camps are your best early income. You get five free attacks a day, and the counter sits in the lower right corner of the world map. Some rules from the staff guide:
- Camps are shared. If someone hits your target before you, the loot is smaller or gone. Spy shortly before you attack.
- A camp can be attacked up to four times, but the first hit takes the most.
- Even an empty camp still has a wall. Always send some combat units with your traders.
- Spy battles do not count as one of your five attacks.
- Win at least one nomad fight and you can collect lapis lazuli. You need 6 for the first level of the Hatshepsut Palace, which lets you found a second city.
Send Nubian traders along with the soldiers on a confirmed win. Players on the forum recommend it because traders carry far more than spearmen, so you bring home more of the camp.
Day 4 and 5: join a tribe

The administrators put joining a tribe near the top of their tips: protection and advice from experienced players are worth more than any building. Build the Kenbet to level 1 to apply to a tribe, or to level 3 to found your own. If your server is quiet and nobody accepts you, a staff member confirmed that founding your own tribe also completes the tribe quest; you can dissolve it later.
While you wait for answers, build the Imhotep Temple. After every battle your wounded units land there and can be healed. Each temple level widens the share of troops that can be saved.
Day 5 to 7: before your protection ends

Beginner protection lasts until you reach 2,400 points or the fifth day after registration, whichever comes first. It ends at once if you attack another player; nomad raids are fine. After that, any player in range can spy on and attack you. Use the last days to get ready:
- Upgrade the Serdab. It hides a share of your resources from raiders automatically, and early on its capacity is large compared to your stock.
- Build the City Wall. Attackers have to break a wall level before they reach your troops.
- Spend before you log off. Resources sitting in the Warehouse are what attackers come for.
- Keep researching Espionage. You need it for the simulator, and the Migdol only shows stronger enemies' troops if it is three levels above their Espionage.
- Recruit some Ra Warriors, the cheap dedicated defenders, once they unlock.
The normal server rule only lets players attack each other within a 1:5 score ratio, so a giant cannot hit a brand new account. Some servers use 1:3 or 1:2 instead.
Beginner mistakes that cost the most
Anocris: Egypt Civilizations gameplay on mobile (Sniper Game)- Attacking a level 2 camp with a handful of spearmen. Below 100 Hyksos you risk the whole troop.
- Attacking without a full spy report. Nomad defenders vary from camp to camp, even at the same level.
- Overfilling the Warehouse. Collected resources above capacity simply vanish.
- Attacking a player during protection. It ends your protection early, and the target's tribe may answer.
- Going inactive. After 7 days without logging in an account counts as inactive and loses the score ratio protection. Use vacation mode or an account sitter (at most 10 days in a row, once every 30 days) instead.
- Ignoring the simulator. Rush Espionage 15. The units and combat guide explains what it calculates.
Once your first week is done, the tips for fast progress give you a daily routine that keeps growing without paying.
FAQ
How long does beginner protection last in Anocris?
Until you reach 2,400 points or the fifth day after registration, whichever comes first. Attacking another player ends it early; attacking nomad camps does not.
How many nomad camps can I attack per day?
Five attacks per day are free. The counter is in the lower right corner of the world map, and extra attacks can be bought with amethysts.
When do I unlock the combat simulator?
At Espionage research level 15. The developers recommend getting there as early as possible to avoid losing troops on nomad camps.
How do I join a tribe in Anocris?
Build the Kenbet to level 1 and apply to a tribe. At Kenbet level 3 you can found your own tribe, which also completes the tribe quest.
Which server should a beginner pick?
The newest recommended server on the registration form. Peace servers are the safest choice for a first game because of the 1:2 protection ratio and 100 percent unit survival.
Why does my resource bar show orange numbers?
An orange amount means that resource is at or close to your storage limit. Spend it or upgrade the Warehouse, because anything collected above capacity is lost.
