Anocris buildings and resources: the complete economy guide
Economy

Anocris buildings and resources: the complete economy guide

An Anocris city is a set of about twenty buildings, each with one clear job. Get the order right and resources pile up; get it wrong and you sit on a full Warehouse while your pyramid caps your population. This guide goes through every building from the official staff guide, plus the research that boosts them.

By Mobile Games Guide EditorialUpdated
Production resourcesClay, granite, papyrus, wheat
Special resourcesLapis lazuli, amethysts
ResearchLibrary, counts for the whole account
New citiesHatshepsut Palace plus one Vizier

The Anocris hub has the overview. Here we go building by building. The roles and rules come from the administrators' building guide on the official forum; the research bonuses from the official research guide.

The resources that run your city

Close up of the Anocris resource bar with clay, granite and papyrus amounts, a blue lapis lazuli counter, a purple amethyst counter, wheat in millions and population
Resource bar from an official screenshot of a late game city: tens of millions of each building resource, 14 lapis lazuli, 29,000 amethysts.

Four resources are produced in your city and two are special:

ResourceProduced inStored inMain use
ClayClay mineWarehouseConstruction, units
GraniteGranite quarryWarehouseConstruction, units
PapyrusPapyrus PlantationWarehouseResearch and much of the early game; the scarce one
WheatWheat fieldThe field itselfFeeds population and troops, pays for marches, research and rituals
Lapis lazuliNomad victories, quests, shopAccountHatshepsut Palace and special costs; cannot be traded or plundered
AmethystsPurchase, rewardsAccountPremium shop items

There is no level cap on production buildings. The official guide says to keep upgrading them for as long as it pays, because every level raises output. Two research projects add to production directly: Irrigation for papyrus and Mineralogy for granite, each up to +50 percent.

Players on the official forum use a simple conversion when they compare loot: one granite is worth two clay and one papyrus four clay. It is a rule of thumb, not a game value, but it shows how much rarer papyrus is.

Core buildings: population, storage and research

A large Anocris city with the pyramid in the centre on a Nile island, white and blue temples, an obelisk, dense houses, wheat fields and the city wall
Official screenshot of a developed city. The pyramid in the middle is the population building; temples and palaces fill the plots around it.
  • Pyramid (Cheops Pyramid). Population growth. Each new level starts growth towards a higher cap; once the cap is reached you need the next level. Every building and unit uses population, so this is the building that blocks you most often.
  • Warehouse. Storage for clay, granite and papyrus. Anything collected above capacity is lost, and deliveries to a full Warehouse go back to the sender.
  • Serdab. Hides resources from plunder automatically. Each level hides more. The official beginner tips call it one of the best early upgrades because its capacity is high compared to a young city's stock.
  • Library. Runs research. Each level shortens research time. Research counts for the whole account, so start it in the city with the best Library, usually your capital.
  • Market. Swaps one resource for another at a fixed rate. Level 5 in both cities is needed to send resources between your own cities.

Military and defense buildings

Anocris Sekhmet Temple window at level 26 showing 3,628 units in the city, a 26 percent recruitment time bonus, working population and wheat consumption, and a grid of unit portraits to recruit
Official screenshot of the Sekhmet Temple at level 26. The window also shows the costs for level 27 and how much wheat the city's workers eat per hour.
BuildingRoleKey rule
Sekhmet TempleRecruits unitsEach level cuts recruiting time; level 5 in both cities to move troops between them
City WallDefenseAttackers must break one wall level before fighting your troops; each successful attack destroys one level, never below level 1
MigdolEarly warningShows incoming troops and their mission; must be 3 levels above an attacker's Espionage to show their troops
Imhotep TempleHealingWounded units arrive automatically; higher levels widen the share that can be healed
Horus FortAllied troopsEach level holds one allied troop; only for members of your tribe
KenbetTribe buildingLevel 1 to join a tribe, level 3 to found one

The wall rule has a practical side for raiders: after you wipe out a nomad camp's troops, the rest of its wall still stands. Send combat units with your traders on the second hit or you will not get in.

Temples of the gods: Amun and Imhotep

Anocris app Imhotep Temple window with Overview, Details and Heal tabs, a description of Imhotep and the next level costs in clay, granite, population and time
Official App Store screenshot of the Imhotep Temple in the mobile app. The Heal tab is where you bring wounded units back.

The Amun Temple holds rituals. Its levels shorten ritual times, and it does two jobs:

  • Spells change the season of one city. When the spell finishes, that city switches season. Each season has its own effects on production, defense and troops, and the temple shows the advantages and disadvantages of each spell when you click it.
  • Festivals give strong short boosts, such as +100 percent combat power (the Sed Festival) or +100 percent unit speed. Festivals run per city, only one at a time; starting a second one ends the first.

Two research projects shorten the waits: Glassmaking cuts spell cooldowns (up to 80 percent) and Maat cuts festival cooldowns (up to 50 percent).

The Imhotep Temple is the one new players skip and then regret. Each battle sends your wounded here, and the share you can save is random within a range that grows with the temple level. Herbal Medicine lowers healing costs and Mummification healing time, each by up to 70 percent.

Expansion: the Hatshepsut Palace and colonies

Anocris app view of a city with gardens, temples, a pool and houses, the resource bar and city name at the top and a pharaoh portrait in the foreground
Official App Store screenshot. Every colony is a full city like this one, with all the same buildings available.

Every level of the Hatshepsut Palace allows one new city. Level 1 costs, among other things, 6 lapis lazuli. Then:

  1. Recruit a Vizier in the Sekhmet Temple.
  2. Pick a free spot on the world map; clicking it shows "Found city" if it is available.
  3. Send the Vizier with the Found City command. A Vizier carries 5,500 resources without bonuses, and a few extra units can carry more.
  4. Do not overload. The new city has no Warehouse yet, so storage is tiny.
  5. Upgrade the palace again for the next colony. There is no limit on the number of colonies, only the palace cost.

Colonies cannot be conquered, and you can move a city with the White, Red or Double Crown shop items. A player on the Polish forum tested building the palace in a colony in 2026 and reported it does nothing; level it in your capital.

Wheat: the resource that feeds everything

Wheat behaves differently from the other three. It is not kept in the Warehouse but on the wheat field, and it is spent constantly: your working population eats it (the Sekhmet Temple screenshot above shows a late city burning more than 64,000 wheat per hour), every march costs wheat according to each unit's rate, and allied troops stationed in your Horus Fort eat your wheat, not their owner's.

The staff guide on joint attacks spells out what happens when it runs out. A host without wheat cannot move any troops, even allied ones, and if the shortage lasts, the stamina of every troop in the city drops. Keep a margin, upgrade the wheat field with the pyramid, and remember that the Edfu Festival, available during The Treasure of Tutankhamun, makes marches free of wheat for troops sent while it is active.

Bonus buildings and what to upgrade first

Anocris start page artwork of a sphinx and two obelisks in the desert with the Nile, a city and pyramids in the distance under a blue sky
Background art from the official site and press kit. The Sphinx and Obelisk are also bonus buildings in your city.

Four buildings give flat bonuses to your army:

Bonus buildingBonus
Colossi of RamsesUnit speed
ObeliskCombat power
SphinxStamina (defense)
Sun VillaLuck, up to 10 percent extra combat power per battle

The Sun Villa sets only the upper limit of luck; the real value is rolled between 0 and that limit in each battle. The combat simulator FAQ puts the cap at 10 percent, and a player on the forum noticed that levels above 10 did not raise it further.

A build order that follows the official tips:

  1. Papyrus Plantation, then the other three production buildings.
  2. Pyramid whenever population blocks you.
  3. Library and Espionage research to 15 for the simulator.
  4. Sekhmet Temple for Hyksos spearmen and Bedouins.
  5. Serdab and Warehouse before your beginner protection ends.
  6. Kenbet 1, then Imhotep Temple, City Wall and Migdol.
  7. Hatshepsut Palace as soon as you have 6 lapis lazuli.

Research: the multipliers behind everything

Anocris app Library window on the Research tab showing research tiles for Hieroglyphics level 30, Irrigation level 21, Geometry, Herbal Medicine level 25 and Architecture level 26, with an Anubis figure in gold armour
Official App Store screenshot of the Library. Each tile is a science with its current level.

Research is account wide. These are the bonuses from the official research guide (maximums) and the per level values from the long standing player guide on the same forum:

ResearchEffectPer levelMaximum
HieroglyphicsResearch costs-1%-80%
IrrigationPapyrus production+0.5%+50%
GeometryConstruction costs-1%-80%
Herbal MedicineHealing costs-1%-70%
ArchitectureConstruction time-1%-80%
MeasurementWarehouse space+1%+80%
TreatiesSerdab capacity+1%+80%
EspionageSpy success, simulator at 15n/an/a
BarterCarrying capacity+1%+80%
MineralogyGranite production+0.5%+50%
GlassmakingSpell cooldown-2%-80%
MummificationHealing time-2%-70%
AlchemyUnit costs-1%-80%
ZodiacExtra loot+1%+40%
MaatFestival cooldown-2%-50%

Early priorities: Espionage to 15, Geometry and Architecture for cheaper, faster building, Hieroglyphics so the rest gets cheaper, then Barter 5 to unlock level 3 nomad camps. For the army side, read the units and combat guide; for a day to day routine, the tips for fast progress.

Anocris gameplay: city building and first steps (BesteSpieleOnline)Anocris gameplay: city building and first steps (BesteSpieleOnline)
Anocris wallpaper: two workers on wooden scaffolding carve a colossal stone pharaoh head, with the Nile and a row of pyramids in the distance
Official wallpaper. Building up a city in Anocris is a long project, much like the monuments in the art.

FAQ

What resources are there in Anocris?

Clay, granite, papyrus and wheat are produced in your city. Lapis lazuli comes from nomad victories, quests and the shop, and amethysts are the premium currency.

What does the Serdab do in Anocris?

It hides part of your clay, granite and papyrus from plunder automatically. Each level hides more, and the Treaties research raises its capacity by up to 80 percent.

How do I build a second city in Anocris?

Build the Hatshepsut Palace (level 1 needs 6 lapis lazuli), recruit a Vizier in the Sekhmet Temple and send him to a free spot on the world map with the Found City command.

Is there a maximum level for buildings in Anocris?

Production buildings have no level cap; the official guide says to keep upgrading as long as it pays. Bonus effects can cap out, for example luck from the Sun Villa stops at 10 percent.

Why do my resources disappear when I collect them?

Your Warehouse is full. Anything collected above its capacity is lost. Upgrade the Warehouse or research Measurement for up to 80 percent more space.

Where is wheat stored in Anocris?

Wheat stays on the wheat field and is not kept in the Warehouse. It feeds your population and troops and pays for every march.