Ancient shard events in Raid: when to pull and when to wait
Summoning

Ancient shard events in Raid: when to pull and when to wait

Ancient shards are your main source of Epic champions and your best shot at Legendaries. Pulling them at the wrong time halves their value.

By Mobile Games Guide EditorialUpdated

The shard types

  • Mystery shards give Commons and Rares. Use them as food and for Faction Wars fillers.
  • Ancient shards give Rares, Epics and a small chance of Legendary. Your main summon currency.
  • Void shards give Void champions with the same rarities.
  • Sacred shards have a high Epic chance and a much higher Legendary chance.
  • Primal shards add Mythical champions to the pool.

Summoning events

Plarium runs 2x events where the Epic and Legendary rates on a shard type double for a weekend, and occasional 10x events for specific champions. Summon Rush and Champion Chase tournaments reward pulling during the event. Pulling ancient shards outside a 2x event means half the Legendary chance for the same shard.

Raid fusion event art
Fusion events reward summoning too. Line up your shards with a fusion you want.

The mercy system

Every shard without an Epic or Legendary raises your chance on the next pull of that type. The counter resets when you get one. Mercy works during 2x events as well, so saving shards until an event does not waste your mercy progress.

A pulling plan

  1. Never pull ancients, voids or sacreds outside a 2x event unless a fusion or a guaranteed summon needs it.
  2. Pull in batches of ten so you can see the mercy counter move.
  3. Stack a Summon Rush tournament with the 2x weekend for points on top.
  4. Keep a reserve of about 30 ancients for the next fusion event.

See the shard saving guide for where shards come from and how to build a stockpile.

FAQ

When should I pull ancient shards in Raid?

During a 2x event for ancient shards, ideally combined with a Summon Rush tournament or a fusion you want.

Does the mercy system work during 2x events?

Yes. The mercy counter counts every pull regardless of the event, so saving shards does not cost you.