Tentlan alliances, tribes and quests
Tribes and events

Tentlan alliances, tribes and quests

In Tentlan alliances are called tribes, and the Tambo is the building that turns a list of names into a real army. This guide explains tribes, joint defense and attacks, and the quests, events and rewards that keep a free player growing.

By Mobile Games Guide EditorialUpdated
Join a tribeTribal Council level 1
Found a tribeTribal Council level 3
Tambo capacity1 allied troop per level, max 15
Tribe size limitNone

This page builds on the Tentlan hub and the beginner guide. All rules below are taken from the official FAQ chapter on tribes, the developers' Tambo guide and official news posts.

Tribes: joining, founding and leading

Tentlan mobile app world map with a city selected and a ring of actions: Defend, Spy, Attack, Resources, Message and Profile, next to other cities with Spanish and English names
Official App Store screenshot: tap a city on the map for Defend, Spy, Attack, Resources, Message and Profile. Defend is how you send help to a tribe mate.

You need a level 1 Tribal Council to apply to a tribe and a level 3 Tribal Council to found one with a name and tag. The Highscore window lists every tribe on your server. There is no member limit.

  • Invites: only the founder and administrators can invite, from the player's profile. Pending invites can be withdrawn under Tribe, Members.
  • If the founder leaves: the tribe survives. Founder rights pass to the oldest administrator, or the oldest member if there is no admin.
  • If the founder quits the game but stays in the tribe: the tribe can hold an election with support. 51 percent of active members decides, and votes go to the support team.

Choose a tribe by geography first. Help through the Tambo has to travel, and a tribe spread across the whole map cannot defend anybody in time.

The Tambo: sending and receiving support

Tambo window, Allied troops tab, with two troops stationed: Itzamal's 236 units from Chichen-Itza and Coyote Ahsa's 171 units from Captogan, each with a Send back button
Staff screenshot from the official Tambo guide: two allied troops parked in one city, each with its own Send back button.

The Tambo is the alliance building. To use it, both players must be in the same tribe, both need a Tambo, and the receiver needs a free slot. Each Tambo level holds one allied troop, up to 15. A "troop" is whatever one player sends in one go, so one slot can hold 1,000 jaguar warriors.

  1. Open the world map, pick your ally's city and choose Defend ally.
  2. Select units and send. You pay corn for both ways when you send.
  3. Your troop shelters in their Tambo and defends automatically.
  4. Recall it any time from your own Tambo, tab My troops. The host can send it back from Allied troops.
Tambo table of allied troops capacity per level, showing levels 12, 13 and 14 holding 12, 13 and 14 troops
Staff screenshot from the official Tambo guide: one allied troop per Tambo level.

Support is a loan, not a gift. Your troop keeps its owner, so your score does not change and outsiders cannot see the support from scores. Your own bonuses travel with it: Temazcal stamina, Dwarf Pyramid and Fire Feast strength, Stele luck, cargo and Ahaw items stay yours. Only speed and corn come from the host. If the host runs out of corn, your troop loses stamina with theirs, so feel free to send corn along.

Each player can have only one troop per city of an ally, but can support several of that ally's cities at once. Players you do not want parking troops with you (or fishing for battle reports) can be stopped with the Tambo block in their profile.

Joint attacks and how loot is shared

Battle results after one round with 97 casualties: three attackers each pillaged a share of the same target in proportion to their cargo, and a notice that an amber stone was found
Staff screenshot from the official Tambo guide: three players pillaged the same camp in one joint attack. The amber stone went to the host.
  1. Pick a host. Everyone else sends troops to the host with Defend ally.
  2. When all troops sit in the host's Tambo, the host opens the travel orders, adds the allied troops in the Allied troops tab (only whole troops, not single units) and adds their own units.
  3. The host sends the attack. Every participant can watch it in their Tambo and can recall their troop until it lands, which cancels the whole joint attack.

Damage spreads evenly across all participants: two players with 10 lancers each fight like one player with 20. Loot is split by the strength each troop brought, and each troop can only carry its own cargo; nobody gets another player's overflow. Captured nahuals and amazons go to the player with the strongest troop.

Against barbarian camps, only the host uses one of their five daily raids and only the host gets the amber stone. A tribe that rotates the host role can farm amber for several members.

Protection rules use the strongest playerFor score based attack limits and the 12 hour protection rule, a joint troop counts as the strongest participant, including the host. Activating a Pakal protection item also blocks sending and receiving Tambo support.

Quests and the tutorial chain

Large city with the Activity window open listing an outgoing attack, a Rain Dance at 40 percent, 15 Jaguar Warriors in training and two Ek Chuahs queued
Official Steam screenshot: an attack, a Rain Dance ritual and elite recruitment running at once. Quests reward exactly this kind of multitasking.

Quests start with the tutorial, which runs to about 780 points, and carry on as goals for building, research and raiding. The official FAQ lists what they pay: turquoise, and speed bonuses such as +5 or +10 percent unit speed. Players on the official forum mention quests to pillage 1,000 resources and to collect 20,000; the answer in both threads was the same: spy a low level barbarian camp, simulate, then raid it.

Other reliable free rewards:

  • Email confirmation: 20 turquoise, once.
  • Inviting friends: turquoise and amber, via the personal link in Settings.
  • Daily amber: at least one stone for winning a barbarian fight each day.

The Tzolkin wheel

Crystal inventory window with red, blue, green, yellow and white crystals and their counts, plus a Mystery Crystal offer in the shop
Staff screenshot from the official Bacabs' Crystals guide: the crystal inventory, shared by all your cities.

The Tzolkin wheel is Tentlan's daily spin. Each spin costs one amber, the price goes up after every fourth spin, and it resets to one amber every 24 hours. Prizes include speed bonuses, amber and turquoise (50 in the silver sector, 200 in the golden sector). Amber also pays for Quetzal Palace levels, so decide early whether you are spinning or building new cities.

Events: crystals, weekends and truces

Battle report section showing crystals found after plundering a barbarian village during the Bacabs' Crystals event
Staff screenshot from the official guide: crystals show up in the battle report after a successful barbarian raid.
  • The Bacabs' Crystals. Barbarian villages hold one to three crystals in five colours; red is the most common and white the rarest. Each village gives crystals only once, you cannot spy them in advance, and nobody can steal yours. Crystals buy Amazon Warriors, nahuals and the Kantepec and Oracle feasts (15 minutes each: free travel without corn, and last online times of every player).
  • Weekend events. Temporary bonuses, such as a +50 percent cargo weekend reported on the forum.
  • Christmas truce. Every year attacks and espionage are switched off on all servers. For 2025/26 it ran 24 December 16:00 to 26 December 18:00 CET and 31 December 18:00 to 1 January 18:00 CET. Barbarians stayed open.

Tribe rules you should know

The official game rules shape how tribes can help each other. Occasional resource or troop transfers between tribe mates are fine, and so are troop transfers for joint actions. What is banned is pushing: one or more accounts regularly and one sidedly feeding another. Tribes that funnel everything into their top player risk sanctions for everyone involved.

Account sitting is allowed: a tribe mate may watch your account while you are away, for at most 10 days in a row and no more than once every 30 days, and the sitter may not gain anything from it. That is the clean way to keep production running during a short absence. For longer breaks use vacation mode (15 days, renewable), which needs all orders finished and no troops of yours in other Tambos.

Sending troops as support is not a transfer: your score stays the same and you keep control. Transferring troops as a gift moves the score points to the receiver. Mass spamming of attacks or spy missions to block someone's game is forbidden as gameplay hindrance, so tribe wars have to be fought with real attacks.

Server mergers: what happens to your tribe

Tentlan banner from lionmoon.com showing a Maya ruler in a red headdress before step pyramids and thatched huts
Lionmoon merges quiet worlds regularly; the latest round ran on 6 and 7 July 2026.

Old worlds empty out, so Lionmoon merges them. The July 2026 round joined 18 servers into three new worlds: Zacuil, Yocatl and Xocan. The official merger guide is clear about what that means:

  • All tribes are disbanded and tribe wall messages are lost. Copy what you need.
  • Private messages and reports are deleted; ongoing builds, research and recruitment continue.
  • Cities move to random spots near the map centre (500:500).
  • Merged servers run at economy super speed (everything except travel). Peace or war server rules are dropped.
  • 48 hour transition: no attacks between players, free renames and free city relocation codices.
  • One account per player: abandoned accounts may not send resources to the kept one.

Plan the regroup before the merge so your tribe can reform and relocate together during those 48 hours. For combat details see the units and combat guide, and for a routine that uses all these rewards, the tips for fast progress.

Tentlan Gameplay! Ep1 (Creative life)Tentlan Gameplay! Ep1 (Creative life)

FAQ

How do I join a tribe in Tentlan?

Build a level 1 Tribal Council, find the tribe in the Highscore window or the Tribal Council search, and send an application from its profile.

How do I create a tribe in Tentlan?

Upgrade the Tribal Council to level 3, open Found tribe, enter a name and a tag and confirm. There is no limit on the number of members.

What is the Tambo in Tentlan?

The building for joint defense and attacks. Each level holds one allied troop, up to 15. Both players must be in the same tribe and both need a Tambo.

How is loot shared in a joint attack?

By the strength each troop contributed, and each troop can only carry its own cargo. Against barbarians only the host loses a daily raid and receives the amber stone.

What is the Tzolkin wheel?

A prize wheel paid with amber. A spin costs one amber, the price rises after every fourth spin and resets daily. Prizes include speed bonuses, amber and turquoise.

What happens to my tribe in a server merger?

All tribes are disbanded and their wall messages are deleted. After the merge there are 48 hours with no player attacks, free renames and free city relocation, so tribes can regroup.