Read the Foundation: Galactic Frontier hub for the basics and our fleet guide for builds. Everything below about ports comes from the official foundation.game guides "Port Occupation" and "Home Port"; event details come from the App Store release notes and the official YouTube channel.
Commerce Guilds: why you need one

The developers' first tip for every new player is to join a guild. A guild gives you shared resources, rallies, guild exclusive events, Resource Earnings from held ports and access to Home Ports above level 5. Guilds also earn Occupation Points toward guild rankings for every Planet Port they hold.
Inside the guild, only the Commerce Guild Chairman and Executive Managers can declare a Port War. That matters when you choose a guild: active leaders who are online at war times are worth more than a high total power figure.
- The Shadowfront event locks membership: since the 1.1.21 notes, players cannot leave a Commerce Guild on the Battle Day.
- Guild recruitment recommendations and a guild poll and log were added in late 2025, so check the log to see how active a guild really is.
Port Occupation step by step

- Check eligibility. To declare on a Planet Port your guild needs a Star Port in the same or an adjacent system. Exception: a first attack on a Level 1 Planet Port is always allowed. To declare on a Star Port you need at least one Planet Port in that system.
- Declare war. Chairman or Executive Managers only. War Declarations are limited per day. If several guilds declare on the same port, the first declaration sets the battle time.
- Wait out the countdown and gather everyone online.
- Attack within one hour. The assault window is one hour after the declaration ends. Defeat the garrison in the port's Space Station.
- Land the last hit. When several guilds attack, the fleet that deals the final blow to the Fortress HP takes the port.
- Regroup during protection. After a battle the port is shielded for a while and no one can declare on it.
Foundation: Galactic Frontier: Port Occupation Guide (official channel)What ports give: buffs and Stellar Halo

Rewards for holding ports, per the official guide: resource buffs for all members, participation rewards, a first occupation honour bonus, Home Port settlement on Planet Ports, and the Stellar Halo from Star Ports, a global buff that works wherever your members are. Star Ports also give a 20 percent trade bonus when trading into that system from your Home Port. Two levels of the same star do not stack.
| Star Port level | ATK | INT | DEF |
|---|---|---|---|
| L1 | 2% | 0% | 0% |
| L2 | 0% | 3% | 0% |
| L3 | 0% | 0% | 4% |
| L4 | 5% | 0% | 0% |
| L5 | 0% | 5% | 0% |
| L6 | 0% | 0% | 7% |
| L7 | 7% | 0% | 7% |
| L8 | 0% | 7% | 7% |
| L9 | 10% | 10% | 0% |
Stellar Halo values from the official Port Occupation guide. Because the bonuses differ by level, holding one Star Port of several different levels beats holding two of the same level.
Overlords and the province map

Holding a Star Port unlocks the Overlord System. A guild can nominate an Overlord, which grants strategic bonuses such as a 10 percent increase in Attack. There are five Overlord positions per province: one for each quadrant of the map and one central Overlord. A guild can hold only one Overlord per quadrant.

Each new province server starts with players in Border Regions I to IV. Systems unlock gradually; the centre is where the high level Star Ports and the central Overlord sit. Neutral ports only exist up to system level 5, and above that you can only settle where your guild holds ports. A guild can hold at most 24 ports: 16 Planet Ports (research is needed to reach that) and 8 Star Ports. With limited daily War Declarations, choose targets that link your territory.
Guild events and PvP modes in 2026

Beyond port wars, the release notes list a set of recurring guild and PvP events. What we could confirm:
| Event | What we know (official notes) |
|---|---|
| Dominion Warzone | Pioneer test in March 2026, expanded through spring, extended to servers 1001 to 1080 and to Season 2 servers in October 2026 |
| Shadowfront | Pioneer test on servers 1001 to 1022 from December 2025; guild based, with a Battle Day on which members cannot leave the guild |
| Commerce Guild Duel | Weekly guild competition; a Sunday stage called Stand Down was added, and a new stage arrived in 1.1.188 |
| United Frontline | Tested on selected servers from April 2026 |
| Ruins Raiders | Became cross server in September 2026 |
| Valor Arena | Ranked mode with a leaderboard |
| Defend the Trade Route, Arms Race, Top 100 Galactic Traders | Server events named in the official 10 tips guide |
| Aromabloom Trade War | Season 2 guild PvE event: find treasures, analyse clues and defend them from Ascendancy fleets |
Glory Decay: since May 2026, "when the power gap between two sides is too large, Glory rewards will now be reduced proportionally". Hitting much weaker players earns little Glory, so pick fair fights to fill the Glory Shop.
Foundation: Galactic Frontier: Dominion Warzone Mini Guide (official channel)Expansion plan for a small guild
New guilds often waste their first War Declarations on ports they cannot hold. The official rules point to a simple order:
- Take a Level 1 Planet Port first. It is the only port you can attack without territory.
- Use it to reach a Star Port. A Planet Port in a system lets you declare on that system's Star Port.
- Chain outward. A Star Port opens Planet Ports in the same and adjacent systems.
- Keep one Planet Port in every system where you hold a Star Port. The official Home Port guide calls this the way to maximise efficiency and earnings.
- Settle members in your ports. Planet Ports become Home Ports and add Resource Earnings and Occupation Points.
Choosing a Home Port for war. Each trader has one Home Port, and the level you may settle depends on your Energy Core. During a campaign, settle in a guild Planet Port close to the front: recall and respawn both bring your fleets back near home, so a Home Port on the far side of the map costs you time in every fight.
Fleets and tactics for guild fights

- Bring a counter fleet. Scout the strongest enemy guild's main style and keep one queue in the style that beats it: Beam into Kinetic, Kinetic into Ion, Ion into Beam. The official counter bonus is 5 percent damage.
- Keep three matching champions in every war fleet. The 20 percent style bonus matters more in long garrison fights than any single champion; our champions tier list sorts them by style.
- Use Home Port recall. Recall charges regenerate every 15 minutes, and defeated fleets respawn near your Home Port, so settle close to the front.
- Fill rallies. Boss rallies and Sacred Tribute rallies build the resources your guild needs for wars; see the resources guide for what they drop.
- Garrison Star Ports. They are always open to declarations, so they need defenders.
Master the Shadowfront: Foundation: Galactic Frontier (official channel)FAQ
What are alliances called in Foundation: Galactic Frontier?
Commerce Guilds. Players join or create one to share resources, run rallies, fight for ports and take part in guild events such as Dominion Warzone and Shadowfront.
How do I capture a port?
A Chairman or Executive Manager declares war; after the countdown the guild has one hour to defeat the garrison in the Space Station. The fleet that deals the last blow to the Fortress HP wins the port.
Can a new guild attack a port without territory?
Yes, once: the first attack on a Level 1 Planet Port needs no prior territory. After that, Planet Ports need a Star Port in the same or an adjacent system.
How many ports can a guild hold?
Up to 24, according to the official guide: 16 Planet Ports and 8 Star Ports. Reaching 16 Planet Ports requires guild research.
What is the Stellar Halo?
A global buff that Star Ports give to every guild member. Each Star Port level gives different ATK, INT or DEF bonuses, up to 10 percent ATK and INT at level 9; the same level does not stack.
What is Glory Decay?
A rule added in May 2026: when the power gap between two sides is too large, Glory rewards are reduced proportionally.
